The exhibition called 'Movement' took place from 29th April to 13th May at Sendai Mediatheque with the concept "Movement of your mind and body, environment surrounds you / changes in things, a device that connects them, the tendency of today, and an experiment to pursue the relationship between them." This exhibition connected the projects, 'Gasbook 1' and the June 2001 issue of Studio Voice Magazine 'Poetic Horizons'. The venue, Sendai Mediatheque, is a culture complex. About 10,000 people of all ages visited it during the exhibition .
Thanks to new technology, young creators have more possibilities and there are many of them beyond categories: art, graphic design, visual media, fashion and product design. 'Movement' experimented the relationship between the works and people showing graphic design and graphic art from Tokyo, London, Paris, and the Netherlands. The event was organized to express the new wave of design and art, particularly space and air.
Sixth floor was the main floor. The dark space had no light through the window, and there were some bare light balls in the corridor that were turned on when the sensor caught people's movement. In each room, there was an installation under various concept with sensors. Twenty-five projectors on the floor showed visual works, plane works, and interactive works reacting to each visitor's movement. As a result, this exhibition gave the opportunity for people to touch and feel the works with their body as well as see the works. Hopefully I can describe my feelings and what I wanted to do in this exhibition as one of the staff.
Sixth Floor : This dark main gallery was produced by shutting down the light from outside. There were so many sensors in the space. The lights were turned on gently when people came to the aisle and off slowly when they went away.
Exhibited Visual Work in Room-1 by Simon Owens@Tomato/ Shynola/ Gilles Poplin/ H5/ Simpact/ State/ Power Graphixx/ Runwrake/ Dept/ Richard Fenwick
Room-1: There was a projected TV without any picture on the wall. The TV had a real channel selector where it should be. When it was turned, the TV showed different work. A bench was in the space. A Projector showed the Room 6 on the wall as if Room 6 was beyond the wall of Room 1. When the channel was changed, the picture on the TV that was really set in Room 6 changed. Actually, there were so many people running between Room1 and Room 6. This was the fusion of virtual and analog texture, and an experiment focusing on 'pleasure'.
Exhibited Visual Work in Room-2 by Mono*Craft
Room-2 : The picture moved when the people moved. The pictures on the floor swung depending where people are located. The pictures changed as time passed. People in the room had a similar function as mouses. This kind of interactive design is seen on many web sites, and this room was the space for experiment of it in space.
Exhibited Visual Work in Room-3 by Hiroshi Iguchi/ Inaba Hideki/ Kawamoto Yoko/ Shisui Meikyo/ Jop Van Bennekom/ Tom Hingston/ Kam Tang/ Delta
Room-3 : There were eight ropes from the center of the ceiling. Each rope had a creator's works. When you pulled them with clicks, the projectors screened images. Therefore, each time they were pulled, the image of the room changed as if the wall paper had been changed. This was an experiment of connecting space and visual image.
Exhibited Visual Work in Room-4 by Shynola/ Shingo2/ Simon Owens@Tomato/ Richard Fenwick/ 3Points/ Power Graphixx/ Run Wrake/ Alex Rich
Room-4 : An antique book was on the desk. The projector showed the same illustration on the opened page of the book. People may have been inspired by the illustration and have visual image in their mind. This is an experiment of digital and media such as books and paper.
Exhibited Visual Work in Room-5 by Delaware
Room-5 : A headphone and a glass vision was hung from the ceiling. An image was screened by wearing the glass vision and a sound of 15 minutes before came from the headphone. That made people see the work with themselves 15 minutes before. # It had been very difficult to complete this work. It had been broken before completed, so unfortunately this experiment was different from above. However, people could access the past space by wearing a set of glass vision and headphone.
Room-6 : There was an old TV with dial. The dialing channel is not real. The image became different without changing channel. The landscape of this room was shown in Room-1.
Exhibited Interactive Work in Room-7 by Tomato Interactive
Room-7 : The wall had a projected picture. The picture reacted to noise of footsteps. The first sound to let it move was made at the entrance. The visitors walked noisily and clap their hands. This is an experiment to mix daily sound, space and visual. There was always sounds by visitors.
Exhibited Visual Work (Collaborated) in Room-8 by Namaiki/ Yasunori Namanishi/ Yasunori Kakekawa/ Kuknacke
Room-8 : There was a peephole. A small liquid crystal represented the work in the hole. The moment people look through the hole, the sensor reacted and another work appeared on the back wall. The work in the hole was chanced while people saw the back one. These were continued. Approximately 40 works was moving as a reaction of peeping. This is an experiment of peeping, happening, visual and sound.
Exhibited Interactive work in Room-9 by Lia
Room-9 : There was a stick with a laser on the floor. The picture on the wall moved reacted to the laser beam. This was an experimental interactive design using a stick instead of a mouse.
Exhibited Plane Work in Room-10 by 75B/ North/ 3Points/ Zedz/ Dept/ Experimental Jetset/ Tony Hung (Adjective Noun)/ Yorgo Tloupas/ 75B/ Look Boad/ Lanrent Benner
Room-10 : Chairs were against the wall. Sensors within the chairs reacted to people's weigh. A work appeared on the front wall once people sat down and it disappeared when one went away. Each chair had 10-100 works by a creator. The nature of the tool is to relax, but it worked as a controller in this room.
5th floor/ Sub Gallery : 5th floor was under the stairs from the main gallery. Unlike the main floor, this floor had different design products such as CD packages, posters and art works. This floor was inspired by the deluxe edition package of Gasbook 10. The works were arranged on a cloth and tied with yarn. This was very good idea not to be stolen or damaged. It was as if a scene from Gulliver.
1st floor : The big projector on this floor screened the works for 'Movement' on the big monitor outside for the people walking.
This exhibition was aiming to represent the possibility of new life style, vision, and design due to the high technology which had previously existed in science fiction. It is a bit boring that there are only a TV, sofa, computer and bookshelf in a house although we are in the age with highly skilled robots and impressive communication methods. For example, they say that the Play Station 2 or other computers cannot be exported freely because they contain too high technology. Therefore, we thought there is no way to waste the great technology and wanted to get it outside monitors. We tried to create a new space with a mixture of product design and technology such as computers and sensors. There, graphics with new side would adapt to daily life. Stimulus design and graphics for physical sense.
It is unreasonable that our capacity is not enough for the development of graphics. For instance, the fact that we still watch DVD on TV monitors shows the delay. The most important thing is how the human body could touch graphics and design.
Fortunately, I met Mr. Hitoshi Saeki from Toriko, distributor of contemporary designer (he also did the exhibition 'Happening' as a member of Airconditioned), then I consider this exhibition with those. He worked on the concept and the space design and also named this exhibition. I also meet Mr. Ryota Kuwakubo who is a device artist developing different digital installations. We reached the concept after all.
"The environment and the objects move as a reaction movement of people. People move as a reaction of the movement of the environment and the objects.
Nothing could happen without movement.
Movement of your mind and body, environment surrounds you / changes in things, a device that connects them, the tendency of today, and an experiment to pursue the relationship between them."
The results of the movement were put on different media; we visit creators in Tokyo or Europe to put their art works on the white booklet sample and the record of traveling is edited on the book for 'Gasbook 10' and Studio Voice Magazine. Then the project ended up with this exhibition.
The exhibition had free admission so various people could come. They seemed to enjoy themselves finding designs in each room. Once somebody found something, people surrounding him moved as well. The pleasure spread and it was the first time I saw an exhibition with a running audience. I was really happy to see the reactions of the visitors because they did as I hoped. On the other hand, it might have been the first experience to see such a boring exhibition for people who were not interested in it and did not move.
The most regrettable thing is that the whole floor could not be completed and the maintenance for installations was not going properly.
The exhibition with such concept would be continued. It is difficult to express it in text, so we hope you could visit us. So far, we are trying to sort the problems out and planning another exhibition in May, next year.