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HAPPENINGText: Tomohiro Okada

After the two artists, other artists gave presentations. They are gaining international reputations.

Sachiko Kodama and Minako Takeno were roommates in the postgraduate course of Tsukuba University where you can accomplish electronic technology as much as art. They presented “PROTRUDE, FLOW” to SIGGTAPH last year and were featured on WIRED. The strongest impact their works give. “PROTRUDE, FLOW” is the work that magnetic fluid responds to sound and change its shape. It looks like just black ink but once you make noise, you will find a flower shape there. Surprising and beautiful. At another work “PULSAE”, a dish on a banquet table contains the magnetic fluid. When someone approach the installation, the soup generate various creations. The installation will be shown all over the world. The responce of audience is of high interest. They stressed that they will continue to make art works using science.

Motoshi Chikamori and Kyoko Kunou announced they work under the new name of “minim++”. Their installations deal with shadow. They have great interactivity and give the feeling it has not been computerized too much. As they became a unit and it breaks the limit of their own, they are going to interact with many artists and make a platform beyond art. Their key word is “++”. “Toys, interior and everything around life is becoming media. In that situation, artistic approach can put new steam into them.”, they explained. A interactive picture book were presented by putting their experience of many installations. They appealed the importance of media art which definitely has a space to contribute to our lives.

Her unique FLASH works won the grand prize and the first prize of Canon Digital Creators Contest. Atsuko Uda won the prize of similar contests in Japan tow years in rows. When She was studying Interior Design at art college, she studied access program at film-making school and at the same time she entered IAMAS wanting to make digital movies. Using hand-drawings or photos, she made her ordinary life into dramas or comedies. This method must be brought by her varied experiences. Her works have a kind of Japanese exoticism and you can’t find anywhere else. She gave the demonstration navigating her online portfolio and explained her works. She was like a excellent storyteller and the audience was drawn into her works. A new appeal of web sites were found through her demonstration. She seemed to gain the highest approval from the audience.

Ryota Kuwakubo introduces himself as a “device artist”. He is an artist and artisan who make everything by himself. Each of his works has high quality and well designed. His web site functions as the attractive brochure of his products. He told his ideas and explained his works with showing his site. The hand-held LED display shows a dancing animation. This is the electric accessory “Bitman (already marketed)”. He gets ideas from his wish to make fun and cute but with little meaning things. Then he makes the ideas real by himself. Not only devices but also web programming he made. For example, a Java applet “Bithaiku” on which you draw within 8 by 8 matrix. With limitation, you have to demonstrate your creativity like Japanese HAIKU. Kuwakubo said he could not help making things, so he finally started to develop games for portable game machines and arcade game machines. He invented a small device as well. When you put the device on RCA terminal of TV, it shows the images of Bithaiku. The series of his idea attracted the audience.

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